Every time the player gains a level, there will be certain enemies that will not give EXP (but you will still gain hearts from them).
Game time does not pass while inside a church, while inside a building in town, or in a mansion.The time also starts at noon on the first day (which in game is Day 0). Each nighttime cycle begins at 18:00 PM and lasts until 6:00 AM the next day, and each daytime cycle begins at 6:00 AM and lasts 12 hours (game time).The format for telling (game) time is DAYS:HOURS:MINUTES.Simon walks away from the grave, but that night Dracula's hand pushes through the dirt. His blood and sweat have penetrated the earth and will induce magic and happiness for those who walk on this land." - Good ending Simon Belmont has put an end to the eternal darkness in Transylvania. "The encounter with Dracula is terminated. Dracula's grave is shown and text appears telling the player that: Neither Dracula nor Simon survive the battle. Method: Complete the game in 15 days or more. All three are variations of the same ending, but with different twists featured. The game includes three different endings, determined by how long it took for the player to complete the game and how many continues were used. Dracula's remains also offer stat benefits when collected, such as an immunity to poison. Old weapons include the Dagger and Holy Water, while new ones include the bouncing Diamond and Laurels of invincibility. The amount of time it takes to complete the game also affects how well Simon fares at the ending. During the day, townspeople offer hints (although the player must be aware that some of these may be half-truths or outright lies), and merchants sell items (such as whip upgrades) in exchange of Hearts.
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New to the series are several RPG elements, such as an inventory and a leveling system which causes Simon's health to increase whenever he collects a specific amount of Hearts. Enemies are stronger at night, zombies invade towns and the townspeople are nowhere to be seen as they are hiding in their houses from the monsters. The passage of time in game causes day to become night and vice versa. Simon's Quest's environment differs from the linear castle of the first game, and is instead an open-ended landscape interspersed with towns, cemeteries, manors and dungeons.
Simon fought Dracula again and this time finished him for good (or so the people thought, though Dracula would return in the 18th century). Simon didn't expect, however, for Dracula's ghost due to the power of a sixth remain, Dracula's Fang, which was hidden inside the ruins. Once all the parts of Dracula's body were in place, Simon took them to the ruins of Dracula's Castle and burned them. Simon takes up the legendary whip, the Vampire Killer, once again and travels throughout the land to the towns of Jova, Veros, Aljiba, Aldra, Oldon, Fetra and Ghulash to liberate the people and seek help from them as he searches for the Count's body parts which have been hidden in five different dark manors ( Berkeley, Rover, Brahm's, Bodley and Laruba) throughout the land. Moreover, Dracula's minions are once again stirring throughout the land of Transylvania, ravaging throughout the many villages and terrorizing the townsfolk.
It is the year 1698, seven years after Simon Belmont originally defeated the evil Count Dracula.Īfter Simon delivered the final coup de grace to the Prince of Darkness, the Count placed a dark curse upon him that would send him to an early grave unless Simon revived him.